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Case Study: Fun and Games with the Sears Catalog - Brandweek Magazine

Case Study: Fun and Games with the Sears Catalog
Brandweek Magazine, NY - 10 hours ago
Sears malls that didn't feature a Virtual Wish Book. According to Arbitron research, 84% of mall visitors stop in reaction to the hoopla surrounding ...


[OECDIT] B2B Deals Dominate E-Commerce - 코리아타임즈

코리아타임즈

[OECDIT] B2B Deals Dominate E-Commerce
코리아타임즈, South Korea - 20 hours ago
Major Korean portals also operate popular online shopping malls where they can charge buyers and sellers processing fees. Then there are Internet game ...


Advertisers Head Into Orbit With 'Space Chimps' - MediaPost Publications

MediaPost Publications

Advertisers Head Into Orbit With 'Space Chimps'
MediaPost Publications, New York - 20 hours ago
The Reactrix media buy runs in 154 malls and 30 theaters, including the Metreon in San Francisco. It shows free-spirited Ham, the irreverent chimp in the ...


Paralysed man takes a walk in virtual world - AFP

AFP

Paralysed man takes a walk in virtual world
AFP - Jun 2, 2008
"In the near future, they would be able to stroll through Second Life shopping malls with their brain waves... and click to make a purchase," Ushiba said. ...


E-Business spells success for the IT industry - ITvoir

E-Business spells success for the IT industry
ITvoir, India - 22 hours ago
To achieve e-business, you are provided with models like – E- shops, E-malls, E- auctions, Virtual communities, value chain service provider, ...




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